learning from 100 Days of Code: The Complete Python Pro Bootcamp for 2022
# main.py
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard
screen = Screen()
screen.setup(width=600, height=600)
screen.title("Turtle Crossing Game")
screen.tracer(0)
car = CarManager()
player = Player()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(player.up, "Up")
game_is_on = True
while game_is_on:
time.sleep(0.1)
screen.update()
car.create_cars()
car.move_cars()
if player.is_at_finish_line():
player.go_to_start()
scoreboard.increase_level()
car.speed_up()
for cars in car.all_cars:
if player.distance(cars) < 20:
game_is_on = False
scoreboard.game_over()
screen.exitonclick()
# player.py
from turtle import Turtle
STARTING_POSITION = (0, -280)
MOVE_DISTANCE = 10
FINISH_LINE_Y = 280
class Player(Turtle):
def __init__(self):
super().__init__()
self.shape("turtle")
self.penup()
self.setheading(90)
self.go_to_start()
def go_to_start(self):
self.goto(STARTING_POSITION)
def up(self):
self.forward(MOVE_DISTANCE)
def is_at_finish_line(self):
if self.ycor() > FINISH_LINE_Y:
return True
else:
return False
# car_manager.py
from turtle import Turtle
from random import randint
COLORS = ["red", "orange", "yellow", "green", "blue", "purple"]
STARTING_MOVE_DISTANCE = 5
MOVE_INCREMENT = 2
class CarManager:
def __init__(self):
self.all_cars = []
self.count = 0
self.speed = STARTING_MOVE_DISTANCE
self.create_cars()
def create_cars(self):
self.count += 1
if self.count % 6 == 0:
new_car = Turtle()
new_car.penup()
new_car.color(COLORS[randint(0, 5)])
new_car.shape("square")
new_car.shapesize(stretch_wid=1, stretch_len=2)
new_car.goto(290, randint(-250, 250))
self.all_cars.append(new_car)
def move_cars(self):
for cars in self.all_cars:
new_x = cars.xcor() - self.speed
cars.goto(new_x, cars.ycor())
def speed_up(self):
self.speed += MOVE_INCREMENT
# scoreboard.py
from turtle import Turtle
FONT = ("Courier", 18, "normal")
class Scoreboard(Turtle):
def __init__(self):
super().__init__()
self.level = 1
self.hideturtle()
self.penup()
self.goto(-270, 250)
self.update_board()
def update_board(self):
self.clear()
print(self.level)
self.write(f"Level: {self.level}", font=FONT)
def increase_level(self):
self.level += 1
self.update_board()
def game_over(self):
self.goto(0, 0)
self.write("Game Over", align="center", font=FONT)